Deep in the Shadows: Thief Design Analysis Part 5 – The House of Secrets

Our level design analysis continues as Garrett’s thieving sensibilities find him in The City’s red light district.

[one_third]Our level design analysis continues as Garrett’s thieving sensibilities find him in The City’s red light district.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 4 – You Can’t Take it With You

Chapter 2, the first non-tutorial mission of the Thief reboot, sees Garrett infiltrate a foundry used to dispose of The City’s plague corpses.

[one_third]Chapter 2, the first non-tutorial mission of the Thief reboot, sees Garrett infiltrate a foundry used to dispose of The City’s plague corpses.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 3 – A Tale of Two Masks

Our level design-specific analysis of the Thief reboot begins with a look at the Jewellers and road to the clocktower in Chapter 1: Lockdown.

[one_third]Our level design-specific analysis of the Thief reboot begins with a look at the Jewellers and road to the clocktower in Chapter 1: Lockdown.[/one_third]

Deep in the Shadows: Thief Design Analysis Contents

Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design can stand on their own to create an immersive stealth experience.

[one_third]Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 1 – Light, Sound, and Stealth Systems

Our extensive design analysis of the Thief reboot begins with a look at its core stealth systems and artificial intelligence.

[one_third]Our extensive design analysis of the Thief reboot begins with a look at its core stealth systems and artificial intelligence.[/one_third]

A 2014 Manifesto: Does The Stealth Genre Even Exist?

Sneaky Bastards takes no prisoners as it presents its 2014 manifesto by asking whether or not the stealth genre as a standalone concept can even be identified.

[one_third]Sneaky Bastards takes no prisoners as it presents its 2014 manifesto by asking whether or not the stealth genre as a standalone concept can even be identified.[/one_third]

A Night On The Town

Betrayed, with the City Watch filling the streets searching for him, Garrett is forced to escape and make his way back to the safety of his apartment…

[one_third]The fourth of our fifteen-part series of articles examining Thief II’s level and mission design sees Garrett on the back foot – betrayed and ambushed by the City Watch![/one_third]

The Problem With Thief

Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex.

[one_third]Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex. Our transcript follows.[/one_third]