A Midnight Sermon

The fifth of our fifteen-part series of articles examining Thief II’s level and mission design returns to a classic layout with a twist – the Eastport Mechanist Seminary.

[one_third]The fifth of our fifteen-part series of articles examining Thief II’s level and mission design returns to a classic layout with a twist – the Eastport Mechanist Seminary.[/one_third]

Deep in the Shadows: Thief Design Analysis Conclusion

Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.

[one_third]Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 11 – Big City Life

The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.

[one_third]The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 10 – Cast Off

Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.

[one_third]Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 6 – Architect of His Own Demise

Garrett finds his way into the Baron’s stronghold in the most confusing and illogical Thief chapter yet.

[one_third]Garrett finds his way into the Baron’s stronghold by way of an architect’s mansion in the most confusing and illogical Thief chapter yet.[/one_third]