Sneaky Bastards PAX Aus Stealth Gaming Panel
[one_third]The complete audio recording of our Stealth Gaming panel hosted at PAX Aus is now available![/one_third]
The Stealth Gaming Blog
[one_third]The complete audio recording of our Stealth Gaming panel hosted at PAX Aus is now available![/one_third]
[one_third]Splinter Cell: Blacklist has been unveiled. In our conversation with Patrick Redding, Game Director, we uncover exclusive details on the game’s overhauled AI and stealth gameplay.[/one_third]
[one_third]Trade Secrets: The Stealth Interview Series concludes by way of a chat with Patrick Redding, Game Director on the next Splinter Cell title currently in development at Ubisoft Toronto.[/one_third]
[one_third]Part two of our permadeath playthrough of Splinter Cell: Chaos Theory sees us stow aboard a ship in the middle of the ocean…[/one_third]
[one_third]Part Thief, part Metal Gear, Part Splinter Cell, Stolen is not a very good game. But its heart is in the right place…[/one_third]
[one_third]Jonathan Biddle, Design Director at Curve Studios and the man behind Stealth Bastard, takes a break from sizzling hapless bald men with lasers and crushing them with walls to talk with us about the genesis and future of his sneaky stealth platformer.[/one_third]
[one_third]Stick to the shadows, avoid the security cameras, and remember… robots don’t like you.[/one_third]