Eat And Grow Fat
[one_third]From Pac-Man to Metal Gear Solid, we explore simplicity in stealth and the pursuit of consumption. It’s time to take Snake Eater literally…[/one_third]
The Stealth Gaming Blog
[one_third]From Pac-Man to Metal Gear Solid, we explore simplicity in stealth and the pursuit of consumption. It’s time to take Snake Eater literally…[/one_third]
[one_third]Examining the stealth genre’s depictions of society and culture, as seen through the stark, shadowy lens of The Maltese Falcon.[/one_third]
[one_third]Part Thief, part Metal Gear, Part Splinter Cell, Stolen is not a very good game. But its heart is in the right place…[/one_third]
[one_third]Does the ease of a run-and-gun approach in Metal Gear Solid make its voluntary avoidance all the more rewarding to stealth players?[/one_third]
[one_third]In today’s gaming climate, we need pure stealth games more than ever. Come with us to find out why as we see interesting places, meet interesting people, and think about robbing a casino.[/one_third]
[one_third]Jonathan Biddle, Design Director at Curve Studios and the man behind Stealth Bastard, takes a break from sizzling hapless bald men with lasers and crushing them with walls to talk with us about the genesis and future of his sneaky stealth platformer.[/one_third]
[one_third]Stick to the shadows, avoid the security cameras, and remember… robots don’t like you.[/one_third]