The Sensei of Stealth – Mark of the Ninja Post-Release Interview

We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.

[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]

Smoke And Mirrors – Mark Of The Ninja Interview

With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.

[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]

The Sound of Silence

How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion!

[one_third]How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion![/one_third]

Redding’s Recommendation – The Splinter Cell: Blacklist Interview

Splinter Cell: Blacklist has been unveiled. In our conversation with Patrick Redding, Game Director, we uncover exclusive details on the game’s overhauled AI and stealth gameplay.

[one_third]Splinter Cell: Blacklist has been unveiled. In our conversation with Patrick Redding, Game Director, we uncover exclusive details on the game’s overhauled AI and stealth gameplay.[/one_third]

Trade Secrets: Patrick Redding

Trade Secrets: The Stealth Interview Series concludes by way of a chat with Patrick Redding, Game Director on the next Splinter Cell title currently in development at Ubisoft Toronto.

[one_third]Trade Secrets: The Stealth Interview Series concludes by way of a chat with Patrick Redding, Game Director on the next Splinter Cell title currently in development at Ubisoft Toronto.[/one_third]

Trade Secrets: Frank van Gemeren

Project Stealth’s Producer, Frank van Gemeren, tells us ghosting is the ultimate form of stealth gameplay in this Trade Secrets stealth interview.

[one_third]Project Stealth’s Producer, Frank van Gemeren, tells us ghosting is the ultimate form of stealth gameplay in this Trade Secrets stealth interview.[/one_third]