Neon Struct Developer Interview – Structural Analysis
[one_third]We speak with Neon Struct developer David Pittman about the game’s colourful world and clean stealth systems.[/one_third]
The Stealth Gaming Blog
[one_third]We speak with Neon Struct developer David Pittman about the game’s colourful world and clean stealth systems.[/one_third]
[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]
[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]
[one_third]How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion![/one_third]
[one_third]Splinter Cell: Blacklist has been unveiled. In our conversation with Patrick Redding, Game Director, we uncover exclusive details on the game’s overhauled AI and stealth gameplay.[/one_third]
[one_third]Become a masked, supernatural assassin in this exclusive exploration of the stealth approach in Arkane Studios’ immersive sim, Dishonored.[/one_third]
[one_third]Trade Secrets: The Stealth Interview Series concludes by way of a chat with Patrick Redding, Game Director on the next Splinter Cell title currently in development at Ubisoft Toronto.[/one_third]
[one_third]Gunpoint’s Tom Francis sneaks in to the Trade Secrets stealth interview series to give us his idea of a Psychic Hitman.[/one_third]
[one_third]Project Stealth’s Producer, Frank van Gemeren, tells us ghosting is the ultimate form of stealth gameplay in this Trade Secrets stealth interview.[/one_third]
[one_third]Depth Team’s lead developer, Alex Quick, talks the thrill of multiplayer stealth in today’s Trade Secrets stealth interview.[/one_third]