The Quiescent Guise
[one_third]In FTL, frailty is demise. But can strength be fashioned from quietness and cunning?[/one_third]
The Stealth Gaming Blog
[one_third]In FTL, frailty is demise. But can strength be fashioned from quietness and cunning?[/one_third]
[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]
[one_third]The definitive verdict on Klei Entertainment’s sidescrolling stealth game, Mark of the Ninja.[/one_third]
[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]
[one_third]The world’s first global stealth game jam has concluded, and the completed stealth game entries are here to download![/one_third]
[one_third]From Pac-Man to Metal Gear Solid, we explore simplicity in stealth and the pursuit of consumption. It’s time to take Snake Eater literally…[/one_third]
[one_third]Exploring places between places and the art of the dark Arabian night with the beta build of top-down stealth title Qasir Al-Wasat: A Night In-Between.[/one_third]
[one_third]The Sneaky Bastards crew gets some wires crossed and convenes for a roundtable discussion of indie stealth puzzle-platformer Gunpoint’s latest beta build.[/one_third]
[one_third]Gunpoint’s Tom Francis sneaks in to the Trade Secrets stealth interview series to give us his idea of a Psychic Hitman.[/one_third]
[one_third]Project Stealth’s Producer, Frank van Gemeren, tells us ghosting is the ultimate form of stealth gameplay in this Trade Secrets stealth interview.[/one_third]