Deep in the Shadows: Thief Design Analysis Conclusion

Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.

[one_third]Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 11 – Big City Life

The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.

[one_third]The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 10 – Cast Off

Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.

[one_third]Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 6 – Architect of His Own Demise

Garrett finds his way into the Baron’s stronghold in the most confusing and illogical Thief chapter yet.

[one_third]Garrett finds his way into the Baron’s stronghold by way of an architect’s mansion in the most confusing and illogical Thief chapter yet.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 5 – The House of Secrets

Our level design analysis continues as Garrett’s thieving sensibilities find him in The City’s red light district.

[one_third]Our level design analysis continues asĀ Garrett’s thieving sensibilities find him in The City’s red light district.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 4 – You Can’t Take it With You

Chapter 2, the first non-tutorial mission of the Thief reboot, sees Garrett infiltrate a foundry used to dispose of The City’s plague corpses.

[one_third]Chapter 2, the first non-tutorial mission of the Thief reboot, sees Garrett infiltrate a foundry used to dispose of The City’s plague corpses.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 3 – A Tale of Two Masks

Our level design-specific analysis of the Thief reboot begins with a look at the Jewellers and road to the clocktower in Chapter 1: Lockdown.

[one_third]Our level design-specific analysis of the Thief reboot begins with a look at the Jewellers and road to the clocktower in Chapter 1: Lockdown.[/one_third]