Order vs Chaos: Part Two
[one_third]Part two of our permadeath playthrough of Splinter Cell: Chaos Theory sees us stow aboard a ship in the middle of the ocean…[/one_third]
Permadeath playthroughs are riveting things. Far Cry 2 even inspired a novella-like account of one. With only one life – for the entire game – the tension is incredible, and the changes to the way one traditionally approaches gameplay remarkable. We’ve taken the permadeath approach to Splinter Cell: Chaos Theory, Ubisoft Montreal’s critically-acclaimed threequel and one of the best stealth games ever made.
Part One: Somewhere Off The Coast Of Peru
[vimeo width=”640″ height=”360″ video_id=”41461375″]
Part Two: Maria Narcissa, Somewhere In The Pacific Ocean
[vimeo width=”640″ height=”360″ video_id=”41461377″]
Let us know if you’d like to see more, and how you’d like to see it. More or less commentary? More aggressive playstyles? Would you like to see a permadeath co-op campaign, too? Comment below, and enjoy the video. We’ll add further entries to this post as we make them.
5 thoughts on “Order vs Chaos: Part Two”
Great stuff, keep at it 🙂
Commentary is enough, too much would ruin it. I\’d love to see a bolder playstyle though, not lethal but faster.
But that\’s probably because I enjoy the thrills of taking risks 🙂
I\’ve enjoyed this quite a lot. For me you\’ve struck just about the right level of carefulness with a fair bit of good ol\’ fashined paranoia.
Keep at it.
I quite enjoyed that- it\’s been ages since I played SC:CT but I still remember it as one of my favourite games and I mean to return to it at some point in the near future.
Video-wise, the commentary seemed pretty good to me and the overall pace of the level was good also. The bit at the lighthouse dragged on but I suppose that\’s to be expected with a playthrough like this…. goodness knows I\’ve spent my share of time just sitting and observing guard movements before FINALLY manning up and making a move.
You know, you can always whistle when you want a guard to move; they\’ll investigate the sound, so you can lead them away from areas you don\’t want them to be in.
I keep forgetting that Sam can do this! 🙂