The Wind Waker, Courtesy Of Crate & Barrel
[one_third]Fired out of a cannon into the Forsaken Fortress, Link has naught but his wits and a barrel to hide in to survive The Legend of Zelda’s best stealth section yet.[/one_third]
The Stealth Gaming Blog
[one_third]Fired out of a cannon into the Forsaken Fortress, Link has naught but his wits and a barrel to hide in to survive The Legend of Zelda’s best stealth section yet.[/one_third]
[one_third]The two stealth sections featured in the Legend of Zelda: Majora’s Mask feel like the ultimate expression of what Nintendo started in The Ocarina of Time. So why can they be completely cheated?[/one_third]
[one_third]Link hides in the hedges to creep into Hyrule Castle, and later infiltrates a pantalooned pirate fortress in The Ocarina of Time…[/one_third]
[one_third]Many would have you believe that stealth was the product of The Legend of Zelda leaping into the world of polygons but, in actuality, it’s been a mainstay of the franchise since A Link to the Past…[/one_third]
[one_third]Our stealth compendium for The Legend of Zelda series begins here. Check back each day for a new entry![/one_third]
[one_third]In today’s gaming climate, we need pure stealth games more than ever. Come with us to find out why as we see interesting places, meet interesting people, and think about robbing a casino.[/one_third]
[one_third]I have the power, to take everything from you… including your Flag.[/one_third]
[one_third]The first of our fifteen-part series of articles examining Thief II’s level and mission design begins with Garrett lending sympathetic hand to an old friend…[/one_third]
[one_third]Jonathan Biddle, Design Director at Curve Studios and the man behind Stealth Bastard, takes a break from sizzling hapless bald men with lasers and crushing them with walls to talk with us about the genesis and future of his sneaky stealth platformer.[/one_third]
[one_third]Stick to the shadows, avoid the security cameras, and remember… robots don’t like you.[/one_third]