The Wind Waker, Courtesy Of Crate & Barrel

Fired out of a cannon into the Forsaken Fortress, Link has naught but his wits and a barrel to hide in to survive The Legend of Zelda’s best stealth section yet.

[one_third]Fired out of a cannon into the Forsaken Fortress, Link has naught but his wits and a barrel to hide in to survive The Legend of Zelda’s best stealth section yet.[/one_third]

Of Masks, A Moon, And Melancholy

The two stealth sections featured in the Legend of Zelda: Majora’s Mask feel like the ultimate expression of what Nintendo started in The Ocarina of Time. So why can they be completely cheated?

[one_third]The two stealth sections featured in the Legend of Zelda: Majora’s Mask feel like the ultimate expression of what Nintendo started in The Ocarina of Time. So why can they be completely cheated?[/one_third]

An Ocarina of Time, And A Very Naughty Boy

Link hides in the hedges to creep into Hyrule Castle, and later infiltrates a pantalooned pirate fortress in The Ocarina of Time…

[one_third]Link hides in the hedges to creep into Hyrule Castle, and later infiltrates a pantalooned pirate fortress in The Ocarina of Time…[/one_third]

A Link To The Past, And A Vision Of The Future

Many would have you believe that stealth was the product of The Legend of Zelda leaping into the world of polygons but, in actuality, it’s been a mainstay of the franchise since A Link to the Past…

[one_third]Many would have you believe that stealth was the product of The Legend of Zelda leaping into the world of polygons but, in actuality, it’s been a mainstay of the franchise since A Link to the Past…[/one_third]

Inheritance Of A Thief

In today’s gaming climate, we need pure stealth games more than ever. Come with us to find out why as we see interesting places, meet interesting people, and think about robbing a casino.

[one_third]In today’s gaming climate, we need pure stealth games more than ever. Come with us to find out why as we see interesting places, meet interesting people, and think about robbing a casino.[/one_third]

The Sentimental Thief

The first of our fifteen-part series of articles examining Thief II’s level and mission design begins with Garrett lending sympathetic hand to an old friend in “Running Interference”.

[one_third]The first of our fifteen-part series of articles examining Thief II’s level and mission design begins with Garrett lending sympathetic hand to an old friend…[/one_third]

Sneak Or Die: One-On-One With The Bastard Himself

The man behind Stealth Bastard takes a break from sizzling hapless bald men with lasers to talk with us about the genesis and future of his sneaky stealth platformer.

[one_third]Jonathan Biddle, Design Director at Curve Studios and the man behind Stealth Bastard, takes a break from sizzling hapless bald men with lasers and crushing them with walls to talk with us about the genesis and future of his sneaky stealth platformer.[/one_third]