Trade Secrets: Jean-Francois Dugas
[one_third]Trade Secrets continues into round three with Deus Ex: Human Revolution’s Game Director, Jean-Francois Dugas.[/one_third]
The Stealth Gaming Blog
[one_third]Trade Secrets continues into round three with Deus Ex: Human Revolution’s Game Director, Jean-Francois Dugas.[/one_third]
[one_third]Our stealth interview series continues with Pocketwatch Games’ Andy Schatz, developer of top-down heist game Monaco.[/one_third]
[one_third]Our stealth interview series kicks off with Arkane Studios’ Harvey Smith and Raphael Colantonio. Read their thoughts on the future of the stealth genre here![/one_third]
[one_third]We speak to the most prominent triple-A and indie stealth developers of 2012 to shed light on the state of the sneak-’em-up and the future of stealth gameplay.[/one_third]
[one_third]Part two of our permadeath playthrough of Splinter Cell: Chaos Theory sees us stow aboard a ship in the middle of the ocean…[/one_third]
[one_third]Find out how some small changes to key mechanics have made Mass Effect 3’s Infiltrator class and her cloaking device essential to any N7 squad.[/one_third]
[one_third]Part Thief, part Metal Gear, Part Splinter Cell, Stolen is not a very good game. But its heart is in the right place…[/one_third]
[one_third]Call of Duty 4: Modern Warfare goes back to the distant past of 1996 to explore a heart-pounding faux stealth sequence in the abandoned city of Pripyat.[/one_third]
[one_third]Does the ease of a run-and-gun approach in Metal Gear Solid make its voluntary avoidance all the more rewarding to stealth players?[/one_third]
[one_third]Though The Legend of Zelda: Skyward Sword’s stealth section technically asks Link to remain out of sight, he can only do so by following a pre-determined path…[/one_third]