Sneaky Bastards

Grounds For Termination – Hitman: Absolution Stealth Review

Our stealth review of Hitman: Absolution digs beneath the scripted sequences and corridor environments to uncover stealth mechanics that deserve to be experienced.

[one_third]Our stealth review of Hitman: Absolution digs beneath the scripted sequences and corridor environments to uncover stealth mechanics that deserve to be experienced.[/one_third]

A Night On The Town

Betrayed, with the City Watch filling the streets searching for him, Garrett is forced to escape and make his way back to the safety of his apartment…

[one_third]The fourth of our fifteen-part series of articles examining Thief II’s level and mission design sees Garrett on the back foot – betrayed and ambushed by the City Watch![/one_third]

The Sensei of Stealth – Mark of the Ninja Post-Release Interview

We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.

[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]

Smoke And Mirrors – Mark Of The Ninja Interview

With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.

[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]

Evidence Tampering

The third of our fifteen-part series of articles examining Thief II’s level and mission design follows Garrett as he infiltrates the belly of the beast – Shoalsgate Station…

[one_third]The third of our fifteen-part series of articles examining Thief II’s level and mission design follows Garrett as he infiltrates the belly of the beast – Shoalsgate Station…[/one_third]

The Sound of Silence

How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion!

[one_third]How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion![/one_third]