Sneaky Bastards PAX Aus Stealth Gaming Panel
[one_third]The complete audio recording of our Stealth Gaming panel hosted at PAX Aus is now available![/one_third]
The Stealth Gaming Blog
[one_third]The complete audio recording of our Stealth Gaming panel hosted at PAX Aus is now available![/one_third]
[one_third]Our stealth review of Hitman: Absolution digs beneath the scripted sequences and corridor environments to uncover stealth mechanics that deserve to be experienced.[/one_third]
[one_third]The fourth of our fifteen-part series of articles examining Thief II’s level and mission design sees Garrett on the back foot – betrayed and ambushed by the City Watch![/one_third]
[one_third]In FTL, frailty is demise. But can strength be fashioned from quietness and cunning?[/one_third]
[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]
[one_third]The definitive verdict on Klei Entertainment’s sidescrolling stealth game, Mark of the Ninja.[/one_third]
[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]
[one_third]How Thief: The Dark Project’s “Assassins” mission flips the safety of the city on its head by turning the hunter into the hunted.[/one_third]
[one_third]The third of our fifteen-part series of articles examining Thief II’s level and mission design follows Garrett as he infiltrates the belly of the beast – Shoalsgate Station…[/one_third]
[one_third]How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion![/one_third]