Neon Struct Developer Interview – Structural Analysis
[one_third]We speak with Neon Struct developer David Pittman about the game’s colourful world and clean stealth systems.[/one_third]
The Stealth Gaming Blog
[one_third]We speak with Neon Struct developer David Pittman about the game’s colourful world and clean stealth systems.[/one_third]
[one_third]Sneaky Bastards takes no prisoners as it presents its 2014 manifesto by asking whether or not the stealth genre as a standalone concept can even be identified.[/one_third]
[one_third]The complete audio recording of our Stealth Gaming panel hosted at PAX Aus is now available![/one_third]
[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]
[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]
[one_third]The world’s first global stealth game jam has concluded, and the completed stealth game entries are here to download![/one_third]
[one_third]From Pac-Man to Metal Gear Solid, we explore simplicity in stealth and the pursuit of consumption. It’s time to take Snake Eater literally…[/one_third]
[one_third]Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex. Our transcript follows.[/one_third]
[one_third]Exploring places between places and the art of the dark Arabian night with the beta build of top-down stealth title Qasir Al-Wasat: A Night In-Between.[/one_third]
[one_third]Examining the stealth genre’s depictions of society and culture, as seen through the stark, shadowy lens of The Maltese Falcon.[/one_third]