A 2014 Manifesto: Does The Stealth Genre Even Exist?

Sneaky Bastards takes no prisoners as it presents its 2014 manifesto by asking whether or not the stealth genre as a standalone concept can even be identified.

[one_third]Sneaky Bastards takes no prisoners as it presents its 2014 manifesto by asking whether or not the stealth genre as a standalone concept can even be identified.[/one_third]

The Sensei of Stealth – Mark of the Ninja Post-Release Interview

We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.

[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]

Smoke And Mirrors – Mark Of The Ninja Interview

With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.

[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]

The Problem With Thief

Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex.

[one_third]Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex. Our transcript follows.[/one_third]