Trade Secrets: Jean-Francois Dugas
[one_third]Trade Secrets continues into round three with Deus Ex: Human Revolution’s Game Director, Jean-Francois Dugas.[/one_third]
The Stealth Gaming Blog
[one_third]Trade Secrets continues into round three with Deus Ex: Human Revolution’s Game Director, Jean-Francois Dugas.[/one_third]
[one_third]Our stealth interview series continues with Pocketwatch Games’ Andy Schatz, developer of top-down heist game Monaco.[/one_third]
[one_third]Our stealth interview series kicks off with Arkane Studios’ Harvey Smith and Raphael Colantonio. Read their thoughts on the future of the stealth genre here![/one_third]
[one_third]We speak to the most prominent triple-A and indie stealth developers of 2012 to shed light on the state of the sneak-’em-up and the future of stealth gameplay.[/one_third]
[one_third]Part two of our permadeath playthrough of Splinter Cell: Chaos Theory sees us stow aboard a ship in the middle of the ocean…[/one_third]
[one_third]Find out how some small changes to key mechanics have made Mass Effect 3’s Infiltrator class and her cloaking device essential to any N7 squad.[/one_third]
[one_third]Jonathan Biddle, Design Director at Curve Studios and the man behind Stealth Bastard, takes a break from sizzling hapless bald men with lasers and crushing them with walls to talk with us about the genesis and future of his sneaky stealth platformer.[/one_third]
[one_third]Stick to the shadows, avoid the security cameras, and remember… robots don’t like you.[/one_third]
[one_third]How exactly can you be stealthy in a multi-tonne, petrol-guzzling tank? Just don’t be heard…[/one_third]
[one_third]Those born under the sign of the Thief can have a tough time with Skyrim’s fire-breathing serpents. But there is more than one way to slay a dragon…[/one_third]