Bastards At Gunpoint
[one_third]The Sneaky Bastards crew gets some wires crossed and convenes for a roundtable discussion of indie stealth puzzle-platformer Gunpoint’s latest beta build.[/one_third]
The Stealth Gaming Blog
[one_third]The Sneaky Bastards crew gets some wires crossed and convenes for a roundtable discussion of indie stealth puzzle-platformer Gunpoint’s latest beta build.[/one_third]
[one_third]We’re giving away a copy of classic strategy game Commandos – find out how you could win, here![/one_third]
[one_third]Trade Secrets: The Stealth Interview Series concludes by way of a chat with Patrick Redding, Game Director on the next Splinter Cell title currently in development at Ubisoft Toronto.[/one_third]
[one_third]Gunpoint’s Tom Francis sneaks in to the Trade Secrets stealth interview series to give us his idea of a Psychic Hitman.[/one_third]
[one_third]Project Stealth’s Producer, Frank van Gemeren, tells us ghosting is the ultimate form of stealth gameplay in this Trade Secrets stealth interview.[/one_third]
[one_third]Depth Team’s lead developer, Alex Quick, talks the thrill of multiplayer stealth in today’s Trade Secrets stealth interview.[/one_third]
[one_third]Aduge Studio’s Bruno Brulhoes talks pacing and platforming in the fourth-last Trade Secrets stealth interview.[/one_third]
[one_third]Klei Entertainment’s Nels Anderson sneaks in to the Trade Secrets stealth interview series to talk voyeurism, planning and secret identities.[/one_third]
[one_third]Trade Secrets continues with the creator of sidescrolling multiplayer shooters Soldat and Link-Dead, Michal Marcinkowski.[/one_third]
[one_third]Find out why stealth goes sidescrolling in this Trade Secrets interview with Children of Liberty’s Dan Silvers.[/one_third]