Sneaky Bastards

Deep in the Shadows: Thief Design Analysis Contents

Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design can stand on their own to create an immersive stealth experience.

[one_third]Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.[/one_third]

Sneaky Bastards: The Stealth Gaming Magazine Now On Sale

Thanks to generous Kickstarter backers, Issue One of Sneaky Bastards: The Stealth Gaming Magazine is now available to purchase digitally and in print.

[one_third]Thanks to generous Kickstarter backers, Issue One of Sneaky Bastards: The Stealth Gaming Magazine is now available to purchase digitally and in print.[/one_third]

The Sensei of Stealth – Mark of the Ninja Post-Release Interview

We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.

[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]

Smoke And Mirrors – Mark Of The Ninja Interview

With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.

[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]

The Sound of Silence

How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion!

[one_third]How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion![/one_third]

The Problem With Thief

Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex.

[one_third]Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex. Our transcript follows.[/one_third]