Deep in the Shadows: Thief Design Analysis Contents
[one_third]Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.[/one_third]
The Stealth Gaming Blog
[one_third]Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.[/one_third]
[one_third]Thanks to generous Kickstarter backers, Issue One of Sneaky Bastards: The Stealth Gaming Magazine is now available to purchase digitally and in print.[/one_third]
[one_third]The complete audio recording of our Stealth Gaming panel hosted at PAX Aus is now available![/one_third]
[one_third]We pull Mark of the Ninja’s Lead Designer, Nels Anderson, out of the shadows for round of post-release questioning.[/one_third]
[one_third]The definitive verdict on Klei Entertainment’s sidescrolling stealth game, Mark of the Ninja.[/one_third]
[one_third]With sneaky sidescroller Mark of the Ninja releasing this week on XBLA, we chat to Klei Entertainment’s Nels Anderson about the game’s devotion to hardcore stealth gameplay.[/one_third]
[one_third]How important is sound to Dishonored’s stealth gameplay? The answers are in this Q&A with Co-Creative Director Harvey Smith, and a video that shows Dishonored’s stealth in motion![/one_third]
[one_third]The world’s first global stealth game jam has concluded, and the completed stealth game entries are here to download![/one_third]
[one_third]Speaking at the ACMI Game Masters Exhibition in Melbourne, Warren Spector has elaborated on his frustrations with the Thief series and how they related to the origin of Deus Ex. Our transcript follows.[/one_third]
[one_third]Check out this photo gallery from the opening presentation and first night of Stealthjam Sydney.[/one_third]