Sneaky Bastards

A Midnight Sermon

The fifth of our fifteen-part series of articles examining Thief II’s level and mission design returns to a classic layout with a twist – the Eastport Mechanist Seminary.

[one_third]The fifth of our fifteen-part series of articles examining Thief II’s level and mission design returns to a classic layout with a twist – the Eastport Mechanist Seminary.[/one_third]

Alien: Isolation Stealth Review – In Space, No One Can Hear You Crouch-walk

The Creative Assembly made a wealth of decisions both obvious and subtle that shouldn’t work, often don’t, and yet – in those moments when they do – the outcome is little short of astonishing…

[one_third]Justin Keverne crawls through The Creative Assembly’s stealth-horror homage to 1979’s classic sci-fi film, Alien.[/one_third]

Deep in the Shadows: Thief Design Analysis Conclusion

Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.

[one_third]Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 11 – Big City Life

The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.

[one_third]The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.[/one_third]

Deep in the Shadows: Thief Design Analysis Part 10 – Cast Off

Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.

[one_third]Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.[/one_third]