Win A Copy Of Thief Gold From!

Thief Gold has just been released on Good Old Games – and we’re giving away a copy to one lucky sneaky bastard!

The trapezoidal box. Because they can.

Thief is the reason this website exists. It defined the genre that we live and breathe, and this Gold re-release added three new levels that exceed the design of their original brethren. Its stealth gameplay is unparalleled; its attention to detail meticulous and its atmosphere can be run through with a dagger.

So how do you win this game? It’s simple, you taffers:

Invent a new weapon, tool or item for Garrett.

Whether it’s a new type of elemental arrow, a tool that allows Garrett to access new areas of the environment, a straight-up weapon for taking down Bafford’s bone-headed guards or a new kind of potion for him to chug, tell us the name of your item and what effect it has.

There are a number of ways to let us know of your invention:

speechLeave a comment in this post.
Be sure to fill out a valid email address.

emailSend your invention via email to
with the subject line “Thief Gold Competition”.

twitterTweet your invention to us at

userPost your invention on our Facebook page:

Why did I leave my moss arrows in the mine?

So what are you waiting for? Get inventive, and a copy of Thief Gold could be yours! Entries close February 13.

Daniel Hindes

Further Investigation
And The Winner of Thief Gold from Is…
Our competition to win a copy of Thief Gold from has come to a close. Find out who won here!
Win: Dishonored Prize Packs
Thanks to Bethesda, we've got three limited edition Dishonored prize packs to give away!
That Shot Was Meant For Me
How Thief: The Dark Project's "Assassins" mission flips the safety of the city on its head by turning the hunter into the hunted.
Win A Copy Of Commandos From!
We're giving away a copy of classic strategy game Commandos - find out how you could win, here!
Win the Fallout: New Vegas Ultimate Collector’s Bundle!
Thanks to Bethesda, we've got one massive Fallout: New Vegas bundle to give away to one sneaky bastard!
Neon Struct Developer Interview – Structural Analysis
We speak with Neon Struct developer David Pittman about the game's colourful world and clean stealth systems.
Neon Struct Stealth Review – The Fluorescence Age
Despite the name, Minor Key Games' cyberpunk espionage thriller is bathed in the ambiguous greys of Thief and Deus Ex.
A Midnight Sermon
The fifth of our fifteen-part series of articles examining Thief II’s level and mission design returns to a classic layout with a twist - the Eastport Mechanist Seminary.
Deep in the Shadows: Thief Design Analysis Conclusion
Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game's level design.
Deep in the Shadows: Thief Design Analysis Part 11 – Big City Life
The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.
And The Winner of Thief Gold from
Win: Dishonored Prize Packs
That Shot Was Meant For Me
Win A Copy Of Commandos From!
Win the Fallout: New Vegas Ultimate Collector’s Bundle!
Neon Struct Developer Interview – Structural Analysis
Neon Struct Stealth Review – The Fluorescence Age
A Midnight Sermon
Deep in the Shadows: Thief Design Analysis Conclusion
Deep in the Shadows: Thief Design Analysis Part

9 Responses to Win A Copy Of Thief Gold From!

  1. By codename_bloodfist, February 3, 2012 at 3:41 am

    Don’t add me to your list, because I’ve already played both games and the fan expansion to death, but here are my two pence:

    A clockwork gadget than can be wound up and placed on a wall (or wherever else you want it). Once the timer reaches zero, the gadget starts playing one of the following sound tracks before running out of juice:

    * “Come here darling.” followed by merry giggle
    * Ghost noises
    * Zombie sounds
    * “Atteeeeeeeeeention!!!”

    Discs with further sounds can be bought from your local fence. Rewindable, but battery not included. :-)

  2. By tetracycloide, February 3, 2012 at 3:30 pm

    My idea for an item:

    Thief Gold – A small iron pyrite lump that can be place on the ground to attract the attention of anyone who walks by. Does not work on someone who is already wealthy. Does not work in poorly lit areas.

  3. By Jovi Kerr, February 3, 2012 at 8:46 pm

    Gloves to climb across ceilings with a certain material (e.g. metal). Can be used to sneak above enemies and drop down on them/access higher places.

  4. By Zif, February 4, 2012 at 7:32 pm

    Already own the game, but my tongue-in-cheek ideas:

    Shoes that weren’t previously owned by a tap-dancer.

    A bottle of aspirin to help prevent sudden heart attacks.

  5. By John Copping, February 4, 2012 at 8:40 pm

    The perfect tool, weapon and item!

    A hook of sorts which you can use to hang off of ledges, manipulate objects with and open locked doors! Imagine a mixture of Ezio’s hookblade and Gordon’s crowbar.
    It could also be used for if you kill a guard and you use the hook to change facial expressions through inserting it into the back of the mouth and twisting it around, quite handy for corners.
    Oh, did I mention it can be used also to pick noses and scratch bums?

  6. By Linkage, February 7, 2012 at 9:20 am

    How about a variance on the game’s mines? Maybe an Alarm Mine, a small undetectable object which emits a noise that only you can hear (how? I dunno) when enemies pass by it- could leave the player free to investigate areas while still keeping an eye (or an ear) in other places perhaps.

    Would the winner potentially be able to give the copy to someone else? I already own the Thief games but wouldn’t mind passing it off to a friend with a nudge so they can get into it.

    • By Daniel Hindes, February 7, 2012 at 9:56 am

      Sure, you’d just need to let us know what account/email address the prize is going to.

  7. By Fawkes, February 7, 2012 at 11:08 am

    Ever since I played Kya: Dark Lineage on the PS2 I’ve been a big fan of free fall sections in games, as long as you stay in control (unlike Assassin’s Creed) and have something to do on the way down (unlike Skyward Sword).

    So how about a parachute? Or a Giant Cushion Mine? Garret could use it for quick escapes or for jumping down on target buildings. I’m hoping for an increase in highrise areas in the new Thief game or at least some conveniently placed cliffs.

  8. By Fawkes, February 7, 2012 at 11:17 am

    I hate to double post, but I thought of another. I’ve always wanted to see Garrett’s mechanical eye have more functionality. It would probably be a little far fetched, but what about a rudimentary mark and track system? Or different vision modes like heat vision?

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