Invent

Deep in the Shadows: Thief Design Analysis Contents


Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.


Though our stealth review of Thief covered the basics, we thought it pertinent to return to Eidos Montreal’s Thief reboot and examine precisely how this game fails to not only live up to the series, but to form a cohesive standalone stealth experience. In a manner similar to his in-depth, level-by-level analysis of Arkane Studios’ Dishonored, as featured in Issue One of Sneaky Bastards: The Stealth Gaming Magazine, Justin Keverne picks the Thief reboot apart, blow-by-blow.

We have divided Justin’s work into discreet parts: an analysis of Thief’s stealth systems; an introduction to its environmental design; chapter-by-chapter level design breakdowns; a look at the design of The City hub; and a final conclusion. Whilst the systems analysis has been available for some time, starting today, we will be releasing one new article every three days – which will fill out the entire month of July. Ladies and gentlemen, it’s Thief month here at Sneaky Bastards. We hope you enjoy our work.

We will be releasing one new article every three days – which will fill out the entire month of July

Return to this page every three days to find links to each new piece of analysis that is made available. Those in colour are live. Additionally, we will be trumpeting our writing from our Twitter and Facebook pages.

Live on site:

thief design analysis part 1

thief design analysis part 2

thief design analysis part 3 bw

thief design analysis part 4

thief design analysis part 5

thief design analysis part 6

thief design analysis part 7

thief design analysis part 8

thief design analysis part 9

thief design analysis part 10

thief design analysis part 11

thief design analysis conclusion

Daniel Hindes

Further Investigation
Deep in the Shadows: Thief Design Analysis Conclusion
Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game's level design.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 11 – Big City Life
The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 10 – Cast Off
Thief's anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 9 – Sacred Ground
The second last chapter of the Thief reboot returns to locations and lore from the original trilogy.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 8 – The Fall of Northcrest
Garrett returns to Northcrest Manor in a Thief mission that shows glimmers of good spatial design.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 7 – Institutional Lies
Don't mention the Cradle, don't mention the Cradle, don't mention the... dammit.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 6 – Architect of His Own Demise
Garrett finds his way into the Baron's stronghold in the most confusing and illogical Thief chapter yet.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 5 – The House of Secrets
Our level design analysis continues as Garrett's thieving sensibilities find him in The City's red light district.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 4 – You Can’t Take it With You
Chapter 2, the first non-tutorial mission of the Thief reboot, sees Garrett infiltrate a foundry used to dispose of The City's plague corpses.
READ MORE
Deep in the Shadows: Thief Design Analysis Part 3 – A Tale of Two Masks
Our level design-specific analysis of the Thief reboot begins with a look at the Jewellers and road to the clocktower in Chapter 1: Lockdown.
READ MORE
Deep in the Shadows: Thief Design Analysis Conclusion
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part
Deep in the Shadows: Thief Design Analysis Part

Leave a Reply

Your email address will not be published. Required fields are marked *

Taffer Tweets

One of us!

Want to become a Sneaky Bastard? Send a sample article to taffer@sneakybastards.net

Alert your friends to our presence:

Scroll to top