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Trade Secrets: The Stealth Interview Series


We speak to the most prominent triple-A and indie stealth developers of 2012 to shed light on the state of the sneak-’em-up and the future of stealth gameplay.


Welcome to Trade Secrets. We’ve been working on this massive interview series for some time now, and we’re proud to finally share it with you. We set out to ask a few simple questions of today’s stealth developers to discover where the genre is headed, and the philosophies behind that momentum.

Over the course of the next nine days, we’ll be releasing a new interview each day. This post serves as a hub for those interviews, of which you can see the complete line-up below. Click the banner images to be taken through to the full interview when they become available.

We hope you enjoy Trade Secrets, and we’d like to thank every developer here for taking the time to be a part of it.


Co-creative Directors Harvey Smith and Raphael Colantonio talk simulation, analogue awareness and player choice within the stealth spectrum.


The founder of Pocketwatch games, Andy Schatz, believes stealth to be a genre-less concept, defined by the thrill of getting caught.


Deus Ex: Human Revolution’s Game Director, Jean-Francois Dugas, wants failure to become an accepted part of stealth gameplay.


Lantana Games’ Dan Silvers, designer of Children of Liberty, wants to see stealth break into other genres like real-time strategy.


Michal Marcinkowski, designer of Link-Dead, believes gaming’s shift to casual inclusiveness is at odds with the challenge inherent to the stealth genre.


Klei Entertainment’s Nels Anderson believes deep, systemic reactions are the key to engaging stealth gameplay.


Aduge Studio’s Creative Director of Qasir Al-Wasat, Bruno Bulhoes, sees indie developers as the future for pure stealth titles.


Depth Team’s lead developer, Alex Quick, thinks singleplayer stealth games simply can’t compare with the thrill of matching wits with another human being.


With the success of crowd-funding for niche genres, Project Stealth’s Frank van Gemeren believes now is the time to wake the slumbering stealth community.


Gunpoint’s Tom Francis believes stealth is alive and kicking – so much so that other genres could learn a thing or two from its intricacies.


Trade Secrets concludes with an interview with Ubisoft Toronto’s Patrick Redding, Game Director on the next Splinter Cell title.

Daniel Hindes

Further Investigation
Trade Secrets: Patrick Redding
Trade Secrets: The Stealth Interview Series concludes by way of a chat with Patrick Redding, Game Director on the next Splinter Cell title currently in development at Ubisoft Toronto.
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Trade Secrets: Tom Francis
Gunpoint's Tom Francis sneaks in to the Trade Secrets stealth interview series to give us his idea of a Psychic Hitman.
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Trade Secrets: Frank van Gemeren
Project Stealth's Producer, Frank van Gemeren, tells us ghosting is the ultimate form of stealth gameplay in this Trade Secrets stealth interview.
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Trade Secrets: Alex Quick
Depth Team's lead developer, Alex Quick, talks the thrill of multiplayer stealth in today's Trade Secrets stealth interview.
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Trade Secrets: Bruno Bulhoes
Aduge Studio's Bruno Brulhoes talks pacing and platforming in the fourth-last Trade Secrets stealth interview.
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Trade Secrets: Nels Anderson
Klei Entertainment's Nels Anderson sneaks in to the Trade Secrets stealth interview series to talk voyeurism, planning and secret identities.
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Trade Secrets: Michal Marcinkowski
Trade Secrets continues with the creator of sidescrolling multiplayer shooters Soldat and Link-Dead, Michal Marcinkowski.
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Trade Secrets: Andy Schatz
Our stealth interview series continues with Pocketwatch Games' Andy Schatz, developer of top-down heist game Monaco.
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Trade Secrets: Harvey Smith & Raphael Colantonio
Our stealth interview series kicks off with Arkane Studios' Harvey Smith and Raphael Colantonio. Read their thoughts on the future of the stealth genre here!
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The Darkest Project: Tangiers Stealth Preview
We speak to Alex Harvey, one half of Andalusian and developer of dark avant-garde stealth game, Tangiers.
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Trade Secrets: Patrick Redding
Trade Secrets: Tom Francis
Trade Secrets: Frank van Gemeren
Trade Secrets: Alex Quick
Trade Secrets: Bruno Bulhoes
Trade Secrets: Nels Anderson
Trade Secrets: Michal Marcinkowski
Trade Secrets: Andy Schatz
Trade Secrets: Harvey Smith & Raphael Colantonio
The Darkest Project: Tangiers Stealth Preview

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