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Deep in the Shadows: Thief Design Analysis Part 5 – The House of Secrets

thief design analysis part 5

Our level design analysis continues as Garrett’s thieving sensibilities find him in The City’s red light district.

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Deep in the Shadows: Thief Design Analysis Part 4 – You Can’t Take it With You

thief design analysis part 4

Chapter 2, the first non-tutorial mission of the Thief reboot, sees Garrett infiltrate a foundry used to dispose of The City’s plague corpses.

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Deep in the Shadows: Thief Design Analysis Part 3 – A Tale of Two Masks

thief design analysis part 3

Our level design-specific analysis of the Thief reboot begins with a look at the Jewellers and road to the clocktower in Chapter 1: Lockdown.

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Deep in the Shadows: Thief Design Analysis Part 2 – Welcome to The City

thief design analysis part 2

Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.

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Deep in the Shadows: Thief Design Analysis Contents

thief design analysis contents

Justin Keverne deep-dives Eidos Montreal’s Thief reboot to determine whether its systems and level design stand on their own to craft an immersive stealth experience.

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Deep in the Shadows: Thief Design Analysis Part 1 – Light, Sound, and Stealth Systems

thief design analysis part 1

Our extensive design analysis of the Thief reboot begins with a look at its core stealth systems and artificial intelligence.

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Thief Review: Master of None

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After an extended development cycle, Eidos Montreal’s Thief reboot has been released. How fares this new interpretation of the progenitor of the modern stealth genre? Our review illuminates all.

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Grounds For Termination – Hitman: Absolution Stealth Review

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Our stealth review of Hitman: Absolution digs beneath the scripted sequences and corridor environments to uncover stealth mechanics that deserve to be experienced.

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A Night On The Town

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The fourth of our fifteen-part series of articles examining Thief II’s level and mission design sees Garrett on the back foot – betrayed and ambushed by the City Watch!

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The Quiescent Guise

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In FTL, frailty is demise. But can strength be fashioned from quietness and cunning?

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