Invent


Neon Struct Stealth Review – The Fluorescence Age

featured_neon_struct_review

Despite the name, Minor Key Games’ cyberpunk espionage thriller is bathed in the ambiguous greys of Thief and Deus Ex.

Read more...


A Midnight Sermon

sb_featured_eavesdropping

The fifth of our fifteen-part series of articles examining Thief II’s level and mission design returns to a classic layout with a twist – the Eastport Mechanist Seminary.

Read more...


Alien: Isolation Stealth Review – In Space, No One Can Hear You Crouch-walk

header_alien

Justin Keverne crawls through The Creative Assembly’s stealth-horror homage to 1979′s classic sci-fi film, Alien.

Read more...


Deep in the Shadows: Thief Design Analysis Conclusion

thief design analysis conclusion

Our deep dive analysis of the Thief reboot concludes with a holistic look at its stealth systems in the context of the game’s level design.

Read more...


Deep in the Shadows: Thief Design Analysis Part 11 – Big City Life

thief design analysis part 11

The hub world of the City in the Thief reboot features some well-designed sidequests within confusing architecture.

Read more...


Deep in the Shadows: Thief Design Analysis Part 10 – Cast Off

thief design analysis part 10

Thief’s anti-climactic finale features easily-bypassed encounters within confusing and characterless spatial design.

Read more...


Deep in the Shadows: Thief Design Analysis Part 9 – Sacred Ground

thief design analysis part 9

The second to last chapter of the Thief reboot returns to locations and lore from the original trilogy.

Read more...


Deep in the Shadows: Thief Design Analysis Part 8 – The Fall of Northcrest

thief design analysis part 8

Garrett returns to Northcrest Manor in a Thief mission that shows glimmers of good spatial design.

Read more...


Deep in the Shadows: Thief Design Analysis Part 7 – Institutional Lies

thief design analysis part 7

Don’t mention the Cradle, don’t mention the Cradle, don’t mention the… dammit.

Read more...


Deep in the Shadows: Thief Design Analysis Part 6 – Architect of His Own Demise

thief design analysis part 6

Garrett finds his way into the Baron’s stronghold by way of an architect’s mansion in the most confusing and illogical Thief chapter yet.

Read more...

Taffer Tweets

One of us!

Want to become a Sneaky Bastard? Send a sample article to taffer@sneakybastards.net

Alert your friends to our presence:

Scroll to top